A small gnarled shrub that produces orange berries. The berries can bring vigor to ailing bodies and help to fight certain diseases, especially those of the mind. When eaten by a healthy person, they enhance strength and quickness of reaction while numbing, at least for a while, the pain of wounds and the drain of weariness. Throughout the winter, the shrubs produce a crop of berries a day.
Using Alether only applies to the current combat and wears off after it's done. Only 1 dose per combat.
- Alether Berries: +2 Combat Skill.
- Potion of Alether: +2 Combat Skill.
- Potent Potion of Alether: +4 Combat Skill.
- GET: there's just a 4% chance to be able to obtain the potion of Alether, better forget it.
- GET: use the Discipline of Sixth Sense or Weaponskill to obtain a concentrated potion of Alether (CS+4).
- GET: a potion of Alether is part of the treasure chest found if you manage to lead your rangers as deep as possible into the Maaken mines.
- GET (1): purchase a potion of Alether in a shop in Barrakesh if you didn't get infected in the sewers.
- GET (2): a potion of Alether is found with the blowpipe and the sleep dart.
- GET (1-2-3): purchase up to three handfuls of Alether berries (CS+2) for 3 GC each in a village in Lyris.
- GET (4): purchase a potion of Alether from the apothecary in Luyen.
- USE: use it during the fight with the final boss.
- LOSE: near the end of this adventure you will lose the backpack with any item in it; better leave some Alether at home, and get it back in Book 8 or later.
- Book 8:
- GET: along the road to Tharro, you may obtain a Potion of Alether if you successfully visit Tadia the Prophetess.
- Book 10:
- GET: at the beginning of the book you may select a Potion of Alether as one of your starting equipment items.
Alether is generally used to improve the combat ratio. Lone Wolf is at a disadvantage if the combat ratio is -5 or worse, while Grand Master is at a disadvantage if the combat ratio is -7 or worse.
The following are some tough foes to consider saving Alether potions for. Unavoidable foes are marked; other fights can be avoided by choosing a different path.
- Book 4: vs. a Vassagonian Itikar-rider during the Battle of Ruanon to obtain the Onyx Medallion.
- Book 6: vs. Altan, to win the Silver Bow of Duadon.
- Book 6: vs. the Dakomyd at the end of the book (unavoidable).
- Book 8: vs. the Gnaag Helghast.
- Book 9: vs. Zakhan Kimah (unavoidable).
- Book 10: vs. Demonlord Tagazin.
- Book 10: vs. Baron Shinzar.
- Book 11: vs. the Chaos Master (unavoidable).
- Book 11: vs. the Villains of Sommerlund (unavoidable).
- Book 12: vs. Darklord Kraagenskul (unavoidable).
- Book 12: vs. Darklord Gnaag
- Book 17: vs. Demonlord Tagazin.
- Book 17: vs. Deathlord Ixiataaga (unavoidable).
- Book 18: vs. Vaxagore.
- Book 20: vs. Huan'zhor the Dragonlord
- Book 20: vs. Kekataag the Avenger (unavoidable).