This is the last book before the reader/player attains the rank of "Kai Master", at which point in time all acquired Kai disciplines are effectively reset in favor of new Magnakai disciplines. Unfortunately, this means that players can be at their relative weakest here in this book if they choose to start playing a new character from scratch.
The actual gamebook is divided into two parts, each having 200 sections. Effectively, one reads or plays through the first portion of the adventure before moving onto the second portion. This is the first and only Lone Wolf book which exhibits this unusual split-adventure.
Once more, the reader (Lone Wolf) must set out on a mission bestowed upon him by the king. This time, the mission is a diplomatic one, in which a crucial peace treaty must be signed in the far away desert empire of Vassagonia. But as always, things are more complex than they seem, and peace is elusive.
- This section is a stub.
- Gamebooks - Lone Wolf
- Gamebooks - Shadow on the Sand
- Project Aon - Shadow on the Sand
- Shadow on the Sand Book Review
|Kai Series||Flight from the Dark • Fire on the Water • The Caverns of Kalte • The Chasm of Doom • Shadow on the Sand|
|Magnakai Series||The Kingdoms of Terror • Castle Death • The Jungle of Horrors • The Cauldron of Fear • The Dungeons of Torgar • The Prisoners of Time • The Masters of Darkness|
|Grandmaster Series||The Plague Lords of Ruel • The Captives of Kaag • The Darke Crusade • The Legacy of Vashna • The Deathlord of Ixia • Dawn of the Dragons • Wolf's Bane • The Curse of Naar|
|New Order Series||Voyage of the Moonstone • The Buccaneers of Shadaki • Mydnight's Hero • Rune War • Trail of the Wolf • The Fall of Blood Mountain • Vampirium • The Hunger of Sejanoz|
|Other Lone Wolf related works||The Magnamund Companion • The Skull of Agarash • The World of Lone Wolf|