Lone Wolf

The Jungle of Horrors: walkthrough

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The Grey crystal ring is one of the special items you would want to get as it is useful against the Shadow Reavers in The Prisoners of Time.

Walkthrough criteriaEdit

The gamebook can be completed in many different ways. This walkthrough is compiled according to the following criteria, in order of importance:

  1. assume that this several previous adventures have been played, except for some items;
  2. collect and use as many items as possible;
  3. avoid combat as much as possible, especially the strongest enemies;
  4. see as many illustrations as possible.

Getting startedEdit

Suggested Magnakai disciplinesEdit

  1. Weaponmastery with bow and sword
  2. Nexus
  3. Divination
  4. Curing
  5. Psi-Screen

Suggested equipmentEdit

Choose any one weapon:

  • Sword
  • Warhammer
  • Quarterstaff
  • Dagger
  • Axe

It is highly recommended to take the following two items:

  • Bow (Weapon)
  • Quiver (Special Items), containing six Arrows.

Choose two of the following five items:

  • Padded Leather Waistcoat (Special Item): increases E+2;
  • Rope (Backpack Items)
  • Potion of Laumspur (Backpack Items): restores E+4;
  • 4 Special Rations (Meals);
  • Tinderbox (Backpack Items): useless.

You need to have more than 30 Gold Crowns, especially if you're going for the Grey Crystal Ring or having a disposable special items (Lodestone) if you do not have sufficient money. If you have completed previous adventures, you should have more than enough.

Useful items from previous gamebooksEdit

  • Shield: CS+2, also required in one instance.
  • Silver Helm CS+2
  • Silver Bow of Duadon: Adds 3 to your score when instructed to fire an arrow.
  • Sommerswerd: it is specifically mentioned in more than one instance.

Walkthrough notes:Edit

1. There are several options that will lead you to instant-death results. These will be pointed out indirectly in italicized text.

2. The discipline of Curing is a must here. In an occasion you will need to heal your travelling companion, failure to do so (if you do not have healing potions), it is good enough as a mission failure. Also, if you are required to fight creatures with venom attacks, this discipline prevents you from doubling your Endurance points losses.

3. It is possible that the Silver Bow of Duadon can be destroyed in this adventure.

Walkthrough Edit

Part I: Garthen to Tharro Edit

(1) For the purpose of getting the Crystal Ring, we will use the Great North Road because the route will allow you to enter a part of Tharro that you will are able to explore without having to visit the bowyery (resulting in losing your Silver Bow in the process) if you take the barge route. Stop at the inn and buy some food / drinks to avoid a possible skirmish. Talk to the farmer, whose name is Jako and he will mention of her sister Tadia.

(318) Go to Topham but do not stop by the abbey with monks nearby. At the barge head to the Ferry House where Tadia is waiting for you. This assumes that you've talked to Jako in the inn. You can stock up your healing potions inventory here. At this point of time, if you are careful, you should not be infected with the korovax. Don't board the ferry though.

Note: If you are short of 30 Gold Crowns, you can try fighting the monks (actually undead Vordaks) to get the Lodestone, which is an a barter item for the crystal ring.

(280) The toll man at Stia will ask you a riddle in exchange for the toll waiver. The question can be word-twisting but the answer is (3). Since you still have the Pass in hand, just hand the pass to an inspecting officer then head to the Hog-Foot-Run. Enter the emporium to get the Grey Crystal Ring.

Travel tip: You can avoid the temple and heading straight to the valley by not showing your pass to the guards at the entrance to town but at the expense of getting the ring.

Part II : Tharro to Mondril ForestEdit

(204) You are now at the quadrangle. The only viable option is to have night at the temple (78). Even if you are served with a stew, do not eat it for it is been poisoned. (Hint: Gaj kog zutag) especially if you do not have Curing. The Helghast will attack you psychically, and if you have Psi-Screen you're able to deflect it. This clearly helps in your fight against the Helghast as well.

Note: The Helghast's combat stats in the Mongoose edition has been adjusted slightly, making it slightly easier but still challenging to beat if engaging with Sommerswerd.

Combat tip: You may have collected a concentrated vial of Alether in the previous adventures. You may want to use it as long as you did not carry it in the previous adventure or if you had not use it prior to this adventure.

(195) After defeating the Helghast, you can choose either to escape the hatch at a cost of random number of Endurance Points or fight the monks. You can open the door or go up the stairs. Since you have Curing, you can heal your companion without having to dispose a healing potion.

Combat tip: You do not have to face the monks if you have been poisoned prior to facing the Helghast (unless you have the Primate-ranked Curing)

(259) You are now at the northern part of the monastery. However, the monks are riding your horses so you have to find another way to leave. Escape to the archway and then hide in the wagon. The driver is a member of the Redeemers.

(347) You should ignore the mine and just proceed to the valley. You can get sacks of silver in the cabin, but you must fight a rogue miner. A man will warn you to turn back, but continue west.

(212) The Anapheg appears in front of you. You can choose to fight (Psi-screen helps) or fire an arrow but if you choose the latter, you must do a escape-or-die test if your arrow finds the mark. Unless you have Huntmastery, you only have a 80% chance of winning. You may consider fighting the creature hand-to-hand if you do not have that discipline.

Part III: The Danarg Swamps - Temple of OhridoEdit

(91) In the forest, to restore some Endurance points, choose heads.

(138) Head to the southern side of the pool, then to the western spur. The improved Nexus will alert you to some gas on the southern spur. At the mound, simply wait for Paido to finish his readings before moving on.

(307) You are likely have to fight the swamp python. Fortunately, since you have Curing, you can avoid having to lose more Endurance points than usual.

(58) You would be approaching a Ghagrim settlement. If you have Pathsmanship, the secret trail removes the need to encounter them. However, if you happen to encounter one, just throw a Fireseed. Once you see another track up ahead, follow the new track.

(102) Depending on the number chosen from the Random Number Table, you may encounter a Taan-Spider. You can evade it by dropping an unused meal or you can fire an arrow.

(220) Finally you have reached the temple. Once you have acquired the lorestone, you will be on board on the Levitron. However you will encounter some Vordaks that you must fight.

(79) You should start throwing all the black cubes out from the Levitron because one of these can risk the craft's explosion. Nonetheless, your friend is eventually captured and taken away, leaving you alone back to Dessi.

Congratulations, you have completed this adventure!


Enemy rosterEdit

Only unavoidable enemies will be shown.

Unavoidable enemiesEdit

Enemy  CS  EP  Section  Avoid  Notes 
Two Vordaks





s.287/13 (unavoidable) If you're fighting without the Sommerswerd you must finished the combat within 6 rounds.
Silver Swarm Python 20 60 s.155 You must have the improved Animal Control and Invisibility, then you must score a 7 or more in a scenario. Unless you have the improved Curing, you must double the damage incurred onto you.
Anapheg 18 50 s.333 If you pass an arrow accuracy test (7 or more). If you manage to kill the creature with an arrow shot, there's a 80% chance of escaping death unless you have Huntmastery.
Gnaag Helghast 34 48 s.183/30/308/47 (unavoidable) CS:EP varies depending on whether you're wielding the Sommerswerd or otherwise. In the Mongoose edition of the book, the stats has been revised significantly.
Monks of the Sword 25 45 s.323/110 You can escape the hatch at the cost of EP loss base on RNT CS:EP varies on whether you've killed one of them with a bow and arrow or otherwise

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